#pragma once
#include "Sprite.h"
#include "Static.h"
#include <vector>
using namespace std;
class BackGround :public Static
{
private:
	vector < vector < Sprite* >> backgroundsprite;
public:
	BackGround(void);
	~BackGround(void);
	/*BackGround(int rows, int cols, int t,int level);*/
	void RenderBG();
	bool initialize(int t);
	Sprite* InitObject(char* s);
	void RenderMap(int left, int right);
};

